๐๐๐ ๐๐๐๐ฉ ๐ฃ๐๐๐ฌ๐๐ข๐ข๐ – webinar
Join Rethink Digital Business Design and 11 bit studios to learn how a leading independent studio implements agile principles, and creative discipline to invent and deliver meaningful games. Acclaimed by critics, loved by players, turning solid profits.
๐๐๐ ๐๐๐๐ฉ ๐ฃ๐๐๐ฌ๐๐ข๐ข๐ - webinar
๐๐๐ ๐๐๐๐ฉ ๐ฃ๐๐๐ฌ๐๐ข๐ข๐
Applying Agile Principles to Game Design & Development
๐๐ฉ๐ฆ๐ณ๐ฆ ๐ช๐ด ๐ฏ๐ฐ ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ญ๐ช๐ฌ๐ฆ ๐ข ๐ด๐ฉ๐ฐ๐ธ ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด! ๐๐ฉ๐ช๐ด ๐ข๐ฅ๐ข๐จ๐ฆ, ๐ฎ๐ข๐ฅ๐ฆ ๐ช๐ค๐ฐ๐ฏ๐ช๐ค ๐ฃ๐บ ๐๐ข๐ญ๐ต๐ฆ๐ณ ๐๐ข๐ฏ๐จ ๐ฃ๐ญ๐ฐ๐ค๐ฌ๐ฃ๐ถ๐ด๐ต๐ฆ๐ณ, ๐ข๐ฑ๐ฑ๐ญ๐ช๐ฆ๐ด ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ธ๐ฐ๐ณ๐ญ๐ฅ ๐ฐ๐ง ๐ท๐ช๐ฅ๐ฆ๐ฐ ๐จ๐ข๐ฎ๐ฆ๐ด ๐ข๐ด ๐ธ๐ฆ๐ญ๐ญ. ๐๐ฑ ๐ต๐ฐ ๐ข ๐ฑ๐ฐ๐ช๐ฏ๐ต โฆ
Certainly, from the perspective of creative aspects, glamour, or high risk / high reward economics many parallels can be drawn between Hollywood and Gamedev. But with its dependence on evolving technology, video games industry is arguably much more a โtrue industryโ than the Hollywood ever was. Challenges of technology enabled companies โ poor quality, missed deadlines, technical debt, runaway complexity โ are troubling game development studios as well. Yet, the gamedev community is skeptical about the recipes and practices used by โless creativeโ industries. Sometimes for good reasons. Sometimes just because of the long track of ignoring the delivery challenges, favoring unconstraint creative processes over the discipline of project or technology management. But is really the โshowโ more important than โbusinessโ?
We believe that the most successful companies in gamedev achieve balance between โshowโ and โbusinessโ, implementing a creative discipline which is not a โlowest common denominatorโ compromise. And yes, a lot of this discipline can be founded on agile principles. And no, implementing SCRUM is not all it takes.
Join
Rethink Digital Business Design and
11 bit studios to learn how a leading independent studio implements agile principles, and creative discipline to invent and deliver meaningful games. Acclaimed by critics, loved by players, turning solid profits.
๐๐๐ง๐: ๐ ๐ผ๐ป๐ฑ๐ฎ๐, ๐ญ๐ฐ ๐๐๐ป๐ฒ ๐ฎ๐ฌ๐ฎ๐ญ, ๐ญ๐ฌ:๐ฌ๐ฌ ๐๐๐ง
๐๐ก๐ฉ๐๐ง๐๐ ๐๐จ๐๐ฆ๐ง๐ฆ
โป ๐ฃ๐ฎ๐๐ฟ๐๐ธ ๐๐ฟ๐๐ฒ๐๐๐ฐ๐๐๐ธ, Marketing Director in 11 Bit Studios, and Creative Mind Behind Brand Strategy for Titles such as โThis War of Mineโ, โFrostpunkโ, โAnomalyโ or โChildren of Mortaโ
โป๐๐ฎ๐ธ๐๐ฏ ๐ฆ๐๐ผ๐ธ๐ฎ๐น๐๐ธ๐ถ, Design Director in 11 Bit Studios, Lead Designer of BAFTA nominated โFrostpunkโ Society Survival Game.
๐๐ข๐ฆ๐ง๐ฆ
Both hosts have had the privilege to engage in supporting 11Bit Studios in process / organizational improvement projects.
โป ๐๐น๐ฒ๐ธ๐๐ฎ๐ป๐ฑ๐ฒ๐ฟ ๐ฆ๐ผ๐น๐ฒ๐ฐ๐ธ๐ถ โ RETHINK Partner, agile thinker and doer, seasoned expert supporting agile transformation of startups and corporations, tech entrepreneur
โป๐๐ผ๐ฟ๐๐ ๐ฆ๐๐ผ๐ธ๐ฎ๐น๐๐ธ๐ถ โ RETHINK Partner, future spotter, tech entrepreneur, technology strategist, digital transformation veteran
๐๐๐ง๐: ๐ ๐ผ๐ป๐ฑ๐ฎ๐, ๐ญ๐ฐ ๐๐๐ป๐ฒ ๐ฎ๐ฌ๐ฎ๐ญ, ๐ญ๐ฌ:๐ฌ๐ฌ ๐๐๐ง